
Our London studio comes alive at 8:30 AM. The first team in is always the modelers — they work best in the quiet hours before the creative chaos begins. By 9 AM, six workstations are humming with 3ds Max, Rhino, and Blender, each screen showing a different project at a different stage of completion.
A typical project begins with what we call the 'architectural forensics' phase. We dissect every drawing, section, and detail the architect provides. We ask questions they've never been asked before: What's the grout width between tiles? How does the curtain fabric drape? Which direction do the wood grain patterns run? These details are invisible individually but collectively they create the uncanny realism that defines our work.
By late morning, the texturing team takes over. Using a combination of photogrammetry, procedural generation, and our proprietary material library of 10,000+ textures, they dress the geometry with photorealistic surfaces. A single marble material might take two hours to perfect — adjusting vein patterns, color variation, and surface imperfections until it's indistinguishable from a photograph.
Lighting workshops happen after lunch. The entire team gathers around a calibrated 6K display, and the lighting artist walks through camera angles and illumination setups. It's collaborative and often passionate — debates about shadow softness or ambient occlusion intensity can last 30 minutes. But this is where good renders become great ones.
Final renders are submitted to our render farm overnight — 128 GPUs working in parallel, each frame taking 4-8 hours at 8K resolution. By morning, the post-production team color-grades, composites, and finalizes the images. The result: images that clients often mistake for photographs.
It's meticulous, sometimes exhausting work. But when a client sees their unbuilt project come to life — when they gasp at a render they thought was a photo — every hour of obsessive detail pays off.
Written by
Mei Lin Wong
VR / Interactive Lead